Oct 01, 2006, 11:09 PM // 23:09
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#1
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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New build i thought of: Tranquil Trapper
Tranquil was Tanasen-Hold Tanasen's ashes for up to 5...17 seconds. While you hold his ashes, you have +10...22 armor and cannot be interrupted.
There are no other skills that allow you to be uninterruptable with no downside. This skills effect can not be removed from you AND it adds extra armor! Since it is an item spell you can have preparations, stances, whatever all on at the same time.
So, I decided to make a trapper build out of this.
Tranquil was Tanasen
Dust Trap
Barbed Trap
Flame Trap
Snare
Healing Spring
Whirling Defense
Storm Chaser
Some skills can be changed, sometimes i use, antidote signet, serpents quickness, and Troll, its all up to your preferance.
Attributes:
Expertise: 10+2
Wilderness Survival: 12+1+3
Restoration Magic: 8
Aditional runes: major/sup vigor
With these attributes, Tranquil will last for 13 seconds, your traps will be doing max damage, and they will not cost much.
EQUIPMENT: i used a 20/20 resto staff cause all your damage is from traps anyways. Druids armor.
Comments/suggestions appreciated =)
Last edited by TheLordOfBlah; Oct 01, 2006 at 11:51 PM // 23:51..
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Oct 01, 2006, 11:46 PM // 23:46
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#2
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Ascalonian Squire
Join Date: Jul 2006
Location: 555 Merchant St., Lion's Arch, Tyria
Guild: Dragon Lords of Chaos [DLoC]
Profession: R/
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I must ask: How do you get the attributes to be all those levels? I can only get Exp and Wild up and then Rest to 6. Pardon me if this is a noob question, but, how many of the 15 pt attribute quests do pvp char's get?
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Oct 01, 2006, 11:48 PM // 23:48
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#3
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Make sure you use the runes the way i said, maybe i used a major for expertise, ima check
EDIT: yea its major for expertise and then i used a sup vigor. Changing it now
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Oct 02, 2006, 12:41 AM // 00:41
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#4
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Forge Runner
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16 wilderness isn't worth it. Drop it to something like 10/11+1+2 wilderness, 10+2 expertise, 10/11 restoration (not sure on the relevant breakpoints, but that seems close.
Most of the disruption from a trapper isn't just the damage, it's the side effects (like cripple and blind) that do most of the real damage.
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Oct 02, 2006, 02:41 AM // 02:41
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#5
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Lion's Arch Merchant
Join Date: Aug 2006
Location: ummm no
Guild: Modified Soul Society [SOUL]
Profession: A/R
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Good job. I, myself being a seasoned trapper, think you've hit close to the top. I think I might try it. Thx and gl.
Last edited by Eroth; Oct 02, 2006 at 03:00 AM // 03:00..
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Oct 03, 2006, 12:24 AM // 00:24
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#6
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Attributes and skills can be adjusted as you like, the build is pretty interchangeable.
Thanks for comments guys ^_^
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Oct 03, 2006, 07:38 AM // 07:38
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#7
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Desert Nomad
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Don't bother with Whirling Defence, if you can't be interrupted you don't really need it. I recommend Serpent's Quickness to improve recharge of your traps. It goes well with this build because it means you can keep TwT up 100% of the time, even at lower levels of Restoration Magic.
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Oct 03, 2006, 06:47 PM // 18:47
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#8
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Ascalonian Squire
Join Date: Jul 2006
Guild: The Nights Watch [Crow]
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First off, your TwT can easily be interrupted. 3 seconds activate is easy enough for a Disrupting Chop warrior with no IAS skill to interrupt.
Secondly, a Psychich Distraction mesmer (<3) > You. It does not interrupt right away, that is right, but the skill is disabled for xx seconds, therefore you will not be able to use it.
Face it, in Guild Wars EVERYTHING has a counter.
Anyway, that's a nice idea.
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Oct 03, 2006, 06:52 PM // 18:52
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#9
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by Sain Ryder
I must ask: How do you get the attributes to be all those levels? I can only get Exp and Wild up and then Rest to 6. Pardon me if this is a noob question, but, how many of the 15 pt attribute quests do pvp char's get?
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....PvP gets 200 points...DUH. Would be Totally IMBA if pvp's had less attributes huh?
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Oct 03, 2006, 09:08 PM // 21:08
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#10
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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There is one here from may.
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Oct 03, 2006, 10:32 PM // 22:32
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#11
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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I never really thought about ritualist skills. I think you've just inspired me to make a E/Rt build with Tranquil was Tanasen as the elite. Not the goal you were aiming for I take it. XD
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Oct 03, 2006, 11:24 PM // 23:24
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#12
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Aw man... someone beat me to it. THe last like... three builds i had been thinking of had all been posted somewhere while i was thinkin of em.
But whatever...
As for interrupts on TwT, they happen, but if you use it right before going within range of your enemies and then using storm chaser , you can usually get your traps out w/o being interrupted.
Usually mesmers look for primary spellcasters anyways.
As for warriors, thats why i included a 20/20 staff
Last edited by TheLordOfBlah; Oct 03, 2006 at 11:26 PM // 23:26..
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Oct 04, 2006, 05:26 PM // 17:26
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#13
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Lion's Arch Merchant
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Well, you are forgetting about one downside of TwT - when you carry an item, you lose your weapons (probably a 15 energy staff). Also, as already mentioned, TwT is interruptable at 3 seconds.
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Oct 05, 2006, 05:38 AM // 05:38
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#14
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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There is a small problem with the build. Because you don't have a staff or bow your energy drops which means fewer traps. That is the downside, but not as big as some other ones.
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Oct 06, 2006, 04:15 PM // 16:15
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#15
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Ascalonian Squire
Join Date: Jul 2006
Guild: The Fallen Angels Clan {CLAN}
Profession: W/Mo
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Good, solid build. Btw, why does noone try trappers focus for once, never saw a trapper, besides mine, use that before. It makes traps no longer easily interruptible for a good amount of time, i've had much success running that.
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Oct 07, 2006, 07:07 AM // 07:07
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#16
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Ascalonian Squire
Join Date: Jun 2005
Guild: Sons of Narnia
Profession: P/
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Not a bad build. On your point Eldritch, I ran a Ranger/Rit tonight with quite a bit of success with trappers focus.
Build was:
Dust Trap
Barbed Trap
Flame Trap
Trappers Focus
Serpents Quickness
Pain
Bloodsong
Troll Unguent
Worked very well. Against melee opponents and even some of the less intelligent casters out there, you can usually solo hold a gate against 2-3 people. The nice part about that build is that you can have your trappers focus and serpents quickness on at the same time. With stances like whirling defense, Escape, and others, one has to choose between not being interrupted or getting the quicker recharge. The spirits work well as passive damage that helps keep casters on their toes if they don't walk into your traps.
BTW, that was on the Kurzick side of things.
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Oct 07, 2006, 03:25 PM // 15:25
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#17
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Lion's Arch Merchant
Join Date: Aug 2006
Location: ummm no
Guild: Modified Soul Society [SOUL]
Profession: A/R
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sounds good to me. I might try a few. Oh and the r/rt build is awsome.
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Oct 09, 2006, 03:33 AM // 03:33
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#18
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Eldrich the reason I didnt us trappers focus is because, they arent EASILY interruptable but they can still be interrupted by skills meant for interruption.
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